måndag 30 juni 2014

Vehicle Engine

Another day, another update! Livestreamed some modelling on the engine of the vehicle, livestream is recorded here:  http://www.twitch.tv/torfrick/b/543265305

One hour speedmodel of the engine. If I keep this pace up maybe there is a theoretical chance that I finish it in time, heh. Built and rendered in Modo as always : )

söndag 29 juni 2014

Modo sculpting

Did some quick sculpting in Modo on the seat of the vehicle aswell as a general detail/designpass, trying to balance out the design a bit in the middle and back section. Looks a bit wonky with the landinggear down in front but not in the back... grind grind grind.

fredag 27 juni 2014

Highpoly update

Done some general work here and there on the model, still trying to figure out how to solve a couple of problematic areas that I'm not sure how to tackle. Making slow progress atleast, but need to pick up speed if I want to finish this damn thing :D 

onsdag 25 juni 2014

More highpoly livestreaming

Did some more livestreaming today, this time the video is saved, its here:
http://www.twitch.tv/torfrick/b/541760680

Mostly did some work on random parts of the vehicle, like the suspension, and the connection the the engines.

måndag 23 juni 2014

Livestreaming

Did some quick livestreaming today at my twitch-channel:

http://www.twitch.tv/torfrick
and this is the result. Unfortunately recording wasnt on, will turn that on for next time so people can watch it afterwards! :)

lördag 21 juni 2014

More meshfusion and scifi

Trying out some other colors on my hoverbike-thing! Did a first pass on the steering aswell, lots of meshfusion fun :) Starting to get the hang of it but still getting lots of errors with the geo and stuff breaking etc, a bit hard to troubleshoot compared to building the normal way, but its alot of fun to design with.



torsdag 19 juni 2014

Machinegun speedmodelling

Speedmodelled a quick WIP of a machinegun for my.. scifi scooter thing! :) Needs another modelling and detailingpass and some sculpting (the whole thing is gonna be a bit worn a beat up) No meshfusion this time, except on the barrels :)

onsdag 18 juni 2014

Vehicledoodle, part two!

Starting fleshing out more parts of the vehicle, iterating on the design a bit :) Giving it a bit of meshfusion love, still not feel like I'm getting good use out of it, and designing like this takes a bit of practice to be honest, its easy to get stuck in very simple patterns instead of using the full potential of the tool.




tisdag 17 juni 2014

Vehicudoodle!

Polycount has a competition running (http://www.polycount.com/petrolblood/) and I couldnt help but to make a quick vehicle-doodle :) Preeetty sure I wont finish this, but needed a break from other stuff. More time would be fun! Placeholder dude from old project just sitting there chillin. Oh, and it has animated landing gear!



torsdag 12 juni 2014

Mech Renders

Realised the only highpoly renders I had of this mech were really, really horrible, so I made a couple of quick new ones. Just basic stuff, really need to start investigating better texturing/rendering for my highpoly models...

tisdag 10 juni 2014

Wolfenstein: The New Order artdump part 2

Back with more wolfenstein-stuff! This time its more environmentassets, random props from here and there, didnt bother rendering everything, just picked stuff here and there. Some of these are also a bit spoilery, giving away some of the settings of the game. Not as sexy stuff as big mechs and guns, but the majority of time is spent doing this kind of stuff, so figured that I would post these aswell. In general all of these were built pretty fast, speed before polish, and didnt bother to sex any of them up before rendering, everything built in Modo, rendered in Modo, as always.

Designs are either by me or the awesome conceptteam at Machinegames.

Oh, and if you think making this kind of stuff is fun, Machinegames are currently looking for artists! :)