onsdag 8 januari 2014

Puddles & Mockups

Added some quick puddles to my groundshader, still have to sort out the displacement on them, and add a larger area of wetness around them, but you gotta have puddles, because its nextgen! Also kept on improving my meshes alreound and iteration on them, sorting out issues and testing my way forward a bit. Soon have to do another pass on the environment shader and sort out the vertexpainting and masking on them for real :)


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